class GlCameraPreview : ImgLyUISurfaceView, CameraView.Preview, PreviewRenderer.RendererCallback
GlCameraPreview(context: Context) GlCameraPreview(context: Context, attrs: AttributeSet) |
fun glSetup(): void |
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fun onDrawGl(): void |
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fun onFrameRendered(): void |
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synchronized fun onRendererInitialized(): void |
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fun onSizeChanged(w: int, h: int, oldw: int, oldh: int): void |
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synchronized fun onStartPreviewFinished(): void |
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fun onSurfaceChanged(width: int, height: int): void |
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fun pause(): void |
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fun resume(): void |
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fun surfaceCreated(holder: SurfaceHolder): void |
cameraRenderer |