draw
|
fun draw(canvas: NonExistentClass): void |
getContrastReferanceColor
|
fun getContrastReferanceColor(): int |
getDrawWithContrast
|
fun getDrawWithContrast(): boolean |
getHeight
|
fun getHeight(): float |
getInvertedLocalTransformation
|
fun getInvertedLocalTransformation(): Transformation |
getInvertedTransformation
|
fun getInvertedTransformation(): Transformation |
getInvertedWorldTransformation
|
fun getInvertedWorldTransformation(): Transformation |
getLocalTransformation
|
fun getLocalTransformation(): Transformation |
getMainColor
|
fun getMainColor(): int |
getMinHeight
|
fun getMinHeight(): float |
getMinWidth
|
fun getMinWidth(): float |
getMinWorldHeight
|
fun getMinWorldHeight(): float |
getMinWorldWidth
|
fun getMinWorldWidth(): float |
getPaint
|
fun getPaint(): NonExistentClass |
getPivotPoint
|
fun getPivotPoint(): kotlin.Array<float> |
getPos
|
fun getPos(): kotlin.Array<float> |
getRelativePivot
|
fun getRelativePivot(): kotlin.Array<float> |
getRotation
|
fun getRotation(): float |
getTransformation
|
fun getTransformation(): Transformation |
getUiDensity
|
fun getUiDensity(): NonExistentClass |
getVisible
|
fun getVisible(): boolean |
getWidth
|
fun getWidth(): float |
getWorldHeight
|
fun getWorldHeight(): float |
getWorldPivotPoint
|
fun getWorldPivotPoint(): kotlin.Array<float> |
getWorldPos
|
fun getWorldPos(): kotlin.Array<float> |
getWorldPosBackingField
|
fun getWorldPosBackingField(): kotlin.Array<float> |
getWorldRotation
|
fun getWorldRotation(): float |
getWorldTransformation
|
fun getWorldTransformation(): Transformation |
getWorldWidth
|
fun getWorldWidth(): float |
getWorldX
|
fun getWorldX(): float |
getWorldY
|
fun getWorldY(): float |
getX
|
fun getX(): float |
getY
|
fun getY(): float |
makeContrastTo
|
fun makeContrastTo(contrastReferanceColor: int): void |
mapRotationFromLocalToWorld
|
fun mapRotationFromLocalToWorld(value: float): float |
mapRotationFromWorldToLocal
|
fun mapRotationFromWorldToLocal(value: float): float |
mapSizeFromLocalToWorld
|
fun mapSizeFromLocalToWorld(value: float): float |
mapSizeFromWorldToLocal
|
fun mapSizeFromWorldToLocal(value: float): float |
obtainLocalBounds
|
fun obtainLocalBounds(): NonExistentClass |
obtainLocalToWorldTransformedVector
|
fun obtainLocalToWorldTransformedVector(): NonExistentClass |
onDirtyWorld
|
fun onDirtyWorld(): void |
onDraw
|
abstract fun onDraw(canvas: NonExistentClass): void |
resetContrast
|
fun resetContrast(): void |
setContrastReferanceColor
|
fun setContrastReferanceColor(p: int): void |
setDrawWithContrast
|
fun setDrawWithContrast(p: boolean): void |
setHeight
|
fun setHeight(p: float): void |
setInvertedWorldTransformation
|
fun setInvertedWorldTransformation(p: Transformation): void |
setMinHeight
|
fun setMinHeight(p: float): void |
setMinWidth
|
fun setMinWidth(p: float): void |
setMinWorldHeight
|
fun setMinWorldHeight(p: float): void |
setMinWorldWidth
|
fun setMinWorldWidth(p: float): void |
setPos
|
fun setPos(pos: kotlin.Array<float>): void
fun setPos(x: float, y: float): void |
setRotation
|
fun setRotation(p: float): void |
setSize
|
fun setSize(width: float, height: float): void |
setVisible
|
fun setVisible(p: boolean): void |
setWidth
|
fun setWidth(p: float): void |
setWorldHeight
|
fun setWorldHeight(value: float): void |
setWorldPos
|
fun setWorldPos(pos: kotlin.Array<float>): void
fun setWorldPos(x: float, y: float): void |
setWorldRotation
|
fun setWorldRotation(value: float): void |
setWorldTransformation
|
fun setWorldTransformation(value: Transformation): void |
setWorldWidth
|
fun setWorldWidth(value: float): void |
setX
|
fun setX(x: float): void |
setY
|
fun setY(y: float): void |