class GlClearScissor : GlObject
GlClearScissor()
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fun disable(): Unit |
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fun enable(block: () -> Unit): Unit fun enable(): Unit |
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fun onRelease(): Unit |
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fun set(crop: MultiRect, x: Float, y: Float, width: Float, height: Float): GlClearScissor fun set(crop: MultiRect, reference: MultiRect): GlClearScissor |
fun finalize(): Unit |
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fun freeUp(sync: Boolean): Unit |
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open fun onRebound(): Unit |
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fun queueDestroy(sync: Boolean = false): Unit |
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fun queueRebound(): Unit |
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fun reboundGlContext(): Unit |
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fun releaseGlContext(): Unit |
fun viewPortClear(red: Float = 0f, green: Float = 0f, blue: Float = 0f, alpha: Float = 0f): Unit |
infix fun <A> A.andRecycle(b: <ERROR CLASS>): <ERROR CLASS> infix fun <A> A.andRecycle(b: Recyclable): <ERROR CLASS> |
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fun <T> T.loopAsLongNotNull(block: (it: T) -> T?): T |