ly.img.android.opengl.egl / Renderer / onDrawFrame

onDrawFrame

abstract fun onDrawFrame(): Unit

Called to draw the current frame.

This method is responsible for drawing the current frame.

The implementation of this method typically looks like this:


      void onDrawFrame(GL10 gl) {
          gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
          //... other gl calls to render the scene ...
      }