addCallback
|
open fun addCallback(callback: Painting.Callback!): Unit |
addPoint
|
open fun addPoint(point: FloatArray!): Unit
open fun addPoint(x: Float, y: Float): Unit |
clear
|
open fun clear(): Unit |
createSaveState
|
open fun createSaveState(): Painting.PaintingChunkList! |
describeContents
|
open fun describeContents(): Int |
equals
|
open fun equals(other: Any?): Boolean |
finalizePaintChunk
|
open fun finalizePaintChunk(): Boolean |
getCurrentChunk
|
open fun getCurrentChunk(): PaintChunk! |
getPaintChunks
|
open fun getPaintChunks(): Painting.PaintingChunkList! |
goBackwards
|
open fun goBackwards(): Boolean |
hashCode
|
open fun hashCode(): Int |
removeCallback
|
open fun removeCallback(callback: Painting.Callback!): Unit |
removeUnfinishedChunk
|
open fun removeUnfinishedChunk(): Boolean |
revertState
|
open fun revertState(state: Painting.PaintingChunkList!): Unit |
startPaintChunk
|
open fun startPaintChunk(brush: Brush!): PaintChunk! |
writeToParcel
|
open fun writeToParcel(dest: Parcel!, flags: Int): Unit |