doRespondOnClick
|
open fun doRespondOnClick(event: TransformedMotionEvent): Boolean |
glSetup
|
open fun glSetup(): Unit |
isInBitmap
|
fun isInBitmap(event: TransformedMotionEvent): Boolean |
isRelativeToCrop
|
open fun isRelativeToCrop(): Boolean |
loadBitmapCache
|
fun loadBitmapCache(): Unit
fun loadBitmapCache(pixelSize: Long): Unit |
obtainSpriteDestinationRect
|
fun obtainSpriteDestinationRect(transformation: Transformation): <ERROR CLASS> |
obtainSpriteMatrix
|
fun obtainSpriteMatrix(): Transformation |
obtainSpriteScreenBounds
|
fun obtainSpriteScreenBounds(withRotation: Boolean = true): <ERROR CLASS> |
obtainSpriteVector
|
fun obtainSpriteVector(transformation: Transformation?): <ERROR CLASS> |
onAttachedToUI
|
open fun onAttachedToUI(stateHandler: StateHandler): Unit |
onDetachedFromUI
|
open fun onDetachedFromUI(stateHandler: StateHandler): Unit |
onDrawLayer
|
open fun onDrawLayer(requested: Requested): Unit |
onDrawUI
|
open fun onDrawUI(canvas: <ERROR CLASS>): Unit |
onMotionEvent
|
open fun onMotionEvent(event: TransformedMotionEvent): Unit |
onRebound
|
open fun onRebound(): Unit |
onStateChangeEvent
|
open fun onStateChangeEvent(event: String): Unit |
onWorldTransformationChanged
|
open fun onWorldTransformationChanged(showState: EditorShowState): Unit |
refresh
|
fun refresh(): Unit |
setImageDimensions
|
fun setImageDimensions(): Unit |
setImageRect
|
open fun setImageRect(rect: <ERROR CLASS>): Unit |