calculateIntersection
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fun calculateIntersection(rect: MultiRect, shape: FloatArray, verticalIntersection: Boolean): Float2 |
calculateLineIntersectionFormula
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fun calculateLineIntersectionFormula(a: Float, b: Float, c: Float, d: Float, h: Float): Float
Collision Point Y
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calculateLineIntersectionX
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fun calculateLineIntersectionX(x: Float, y: Float, x2: Float, y2: Float, intersectX: Float): Float
Collision Point Y
fun calculateLineIntersectionX(line: Float4, intersectY: Float): Float
Collision Point X
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calculateLineIntersectionY
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fun calculateLineIntersectionY(x: Float, y: Float, x2: Float, y2: Float, intersectY: Float): Float fun calculateLineIntersectionY(line: Float4, intersectX: Float): Float
Collision Point Y
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calculateLodRects
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fun calculateLodRects(width: Int, height: Int, offset: Int, maxLodSteps: Int): <ERROR CLASS> |
createOffsetChunkRect
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fun createOffsetChunkRect(rect: <ERROR CLASS>, rangeRect: <ERROR CLASS>, offset: Int): <ERROR CLASS> |