class Configuration
Configuration options and asset definitions for image and video editing tasks.
Configuration()
Configuration options and asset definitions for image and video editing tasks. |
var adjustment: Adjustment?
Configuration options for |
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var brush: Brush?
Configuration options for |
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var custom: Custom?
Customization options. |
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var enableZoom: Boolean?
Controls if the user can zoom the preview image. |
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var export: Export?
Export configuration options. |
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var filter: FilterClass?
Configuration options for |
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var focus: Focus?
Configuration options for |
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var forceCrop: Boolean?
When set to |
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var frame: FrameClass?
Configuration options for |
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var mainCanvasActions: Array<MainCanvasAction>?
Defines all allowed actions for the main screen that are displayed as overlay buttons on the canvas. Only buttons for allowed actions are visible. |
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var overlay: OverlayClass?
Configuration options for |
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var snapping: Snapping?
Global snapping options for all sprites, e.g., stickers, texts, and text designs. |
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var sticker: StickerClass?
Configuration options for |
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var text: Text?
Configuration options for |
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var textdesign: Textdesign?
Configuration options for |
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var theme: String?
Defines the theme that should be used to style the user interface. |
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var tools: Array<Tool>?
The menu items (or tools) to display in the main menu. |
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var transform: Transform?
Configuration options for |
fun applyOn(settingsList: SettingsList): Unit |
infix fun <A> A.andRecycle(b: <ERROR CLASS>): <ERROR CLASS> infix fun <A> A.andRecycle(b: Recyclable): <ERROR CLASS> |
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fun <T> T.loopAsLongNotNull(block: (it: T) -> T?): T |