@WorkerThread @GlProgramCreate(GlProgramBase_DuoTone, vertex_shader_default.glsl, fragment_shader_duo_tone.glsl) class GlProgramDuoTone : GlProgramBase_DuoTone
setUniformDark
fun setUniformDark(color: int): void
setUniformLight
fun setUniformLight(color: int): void