attach
|
fun attach(parentView: ViewGroup): View |
callAttached
|
fun callAttached(context: Context, panelView: View): void |
createExitAnimator
|
abstract fun createExitAnimator(panelView: View): Animator |
createShowAnimator
|
abstract fun createShowAnimator(panelView: View): Animator |
detach
|
fun detach(revertChanges: boolean): void |
equals
|
fun equals(o: java.lang.Object): boolean |
feature
|
fun feature(): Feature |
getActivity
|
fun getActivity(): ImgLyActivity |
getConfig
|
fun getConfig(): ly.img.android.pesdk.backend.model.state.AssetConfig |
getHistoryLevel
|
fun getHistoryLevel(): int |
getHistorySettings
|
fun getHistorySettings(): kotlin.Array<java.lang.Class> |
getHistoryState
|
fun getHistoryState(): ly.img.android.pesdk.backend.model.state.HistoryState |
getLayoutResource
|
abstract fun getLayoutResource(): int |
getPanelView
|
fun getPanelView(): View |
getStateHandler
|
fun getStateHandler(): ly.img.android.pesdk.backend.model.state.manager.StateHandler |
hashCode
|
fun hashCode(): int |
isAcceptable
|
fun isAcceptable(): boolean |
isAttached
|
fun isAttached(): boolean |
isCancelable
|
fun isCancelable(): boolean |
isInited
|
fun isInited(): boolean |
isReady
|
fun isReady(): boolean |
onAttached
|
fun onAttached(context: Context, panelView: View): void
Called on attached the View.
|
onBeforeDetach
|
fun onBeforeDetach(panelView: View, revertChanges: boolean): int
Called before the View will detached. It is possible that this method will not call. Use #onDetached() instated to clear critical allocations.
|
onDetach
|
fun onDetach(): void |
onDetached
|
abstract fun onDetached(): void
Called after View would detached.
|
redoLocalState
|
fun redoLocalState(): void |
refresh
|
fun refresh(): void |
revertChanges
|
fun revertChanges(): void |
revertToInitialState
|
fun revertToInitialState(): void |
saveEndState
|
fun saveEndState(): void |
saveInitialState
|
fun saveInitialState(): void |
saveLocalState
|
fun saveLocalState(): void |
setupHistory
|
fun setupHistory(): void |
toString
|
fun toString(): java.lang.String |
undoLocalState
|
fun undoLocalState(): void |
updateStageOverlapping
|
fun updateStageOverlapping(bottomScreenPos: int): void |