open class DuotoneFilterAsset : FilterAsset, FilterAsset.FilterConfigIntensity
DuotoneFilterAsset(id: String, lightColor: Int, darkColor: Int) DuotoneFilterAsset(parcel: <ERROR CLASS>) |
var darkColor: Int |
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open val defaultIntensityValue: Float |
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var lightColor: Int |
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open val neutralStartPoint: Float |
var needSetup: Boolean |
open fun describeContents(): Int |
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open fun equals(other: Any?): Boolean |
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open fun getConfigType(): Class<out AbstractAsset> |
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open fun hashCode(): Int |
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open fun writeToParcel(parcel: <ERROR CLASS>, flags: Int): Unit |
fun drawTextureFiltered(texture: GlTexture): Unit |
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open fun glSetup(): Unit |
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fun hasIntensityConfig(): Boolean
Check if the Filter has Intensity Control |
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open fun onDrawTextureFiltered(texture: GlTexture): Unit |
val CREATOR: <ERROR CLASS><DuotoneFilterAsset> |
infix fun <A> A.andRecycle(b: <ERROR CLASS>): <ERROR CLASS> infix fun <A> A.andRecycle(b: Recyclable): <ERROR CLASS> |
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fun <T> T.loopAsLongNotNull(block: (it: T) -> T?): T |
open class DuotoneFilterAssetBreezy : DuotoneFilterAsset |
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open class DuotoneFilterAssetClash : DuotoneFilterAsset |
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open class DuotoneFilterAssetDeepBlue : DuotoneFilterAsset |
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open class DuotoneFilterAssetDesert : DuotoneFilterAsset |
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open class DuotoneFilterAssetFrog : DuotoneFilterAsset |
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open class DuotoneFilterAssetPeach : DuotoneFilterAsset |
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open class DuotoneFilterAssetPlum : DuotoneFilterAsset |
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open class DuotoneFilterAssetSunset : DuotoneFilterAsset |