class BitmapLayer : Canvas
static class ConcurrentLayer |
BitmapLayer(width: int, height: int, config: Config) BitmapLayer(width: float, height: float, config: Config) |
fun clear(): BitmapLayer |
|
fun getBitmap(): Bitmap |
|
fun matchSize(width: int, height: int): boolean |
|
fun recycle(): void |
|
fun setBitmap(bitmap: Bitmap): void |
|
fun startBuffer(): void |
|
fun stopBuffer(): void |
height |
|
width |