abstract class GlLayer : GlLayerBase
GlLayer(stateHandler: StateHandler)
|
var imageToScreenUITransformation: <ERROR CLASS> |
|
val resources: <ERROR CLASS> |
fun finalize(): Unit |
|
fun glDrawLayer(requested: Requested): Unit |
|
open fun onActivated(): Unit |
|
open fun onDeactivated(): Unit |
|
abstract fun onDrawLayer(requested: Requested): Unit |
|
open fun onRebound(): Unit |
open fun doRespondOnClick(event: TransformedMotionEvent): Boolean |
|
abstract fun glSetup(): Unit |
|
open fun onMotionEvent(event: TransformedMotionEvent): Unit |
|
open fun onWorldTransformationChanged(showState: EditorShowState): Unit |
|
open fun render(): Unit |
infix fun <A> A.andRecycle(b: <ERROR CLASS>): <ERROR CLASS> infix fun <A> A.andRecycle(b: Recyclable): <ERROR CLASS> |
|
fun <T> T.loopAsLongNotNull(block: (it: T) -> T?): T |
|
fun <T : StateObservable<*>> StateHandlerBindable.stateHandlerResolve(): <ERROR CLASS><T> fun <T : StateObservable<*>> StateHandlerBindable.stateHandlerResolve(settings: T?): <ERROR CLASS><T> |
open class FrameGlLayer : GlLayer |
|
open class PaintGlLayer : GlLayer, Painting.Callback |
|
open class StickerGlLayer : GlLayer, EventListenerInterface |
|
class TextDesignGlLayer : GlLayer, EventListenerInterface |
|
class TextGlLayer : GlLayer, EventListenerInterface |
|
class WatermarkGlLayer : GlLayer |