class WatermarkGlLayer : GlLayer
WatermarkGlLayer(stateHandler: StateHandler) |
fun doRespondOnClick(event: TransformedMotionEvent): Boolean |
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fun getTextureDestinationRect(contextRect: <ERROR CLASS>): MultiRect |
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fun glSetup(): Unit |
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fun isRelativeToCrop(): Boolean |
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fun onDrawLayer(requested: Requested): Unit |
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fun onMotionEvent(event: TransformedMotionEvent): Unit |
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fun render(): Unit |
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fun setImageRect(rect: <ERROR CLASS>): Unit |
fun finalize(): Unit |
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fun glDrawLayer(requested: Requested): Unit |
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open fun onActivated(): Unit |
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open fun onDeactivated(): Unit |
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open fun onRebound(): Unit |
infix fun <A> A.andRecycle(b: <ERROR CLASS>): <ERROR CLASS> infix fun <A> A.andRecycle(b: Recyclable): <ERROR CLASS> |
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fun <T> T.loopAsLongNotNull(block: (it: T) -> T?): T |
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fun <T : StateObservable<*>> StateHandlerBindable.stateHandlerResolve(): <ERROR CLASS><T> fun <T : StateObservable<*>> StateHandlerBindable.stateHandlerResolve(settings: T?): <ERROR CLASS><T> |