open class UiConfigOverlay : Settings<Event!>, Parcelable
Photo Editor Configuration file.
UiConfigOverlay() UiConfigOverlay(in: Parcel!) |
static val CREATOR: Creator! |
var revertibleFields: MutableMap<Field!, Settings.RevertibleField!>! |
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static val STATE_REVERTED: String |
open fun describeContents(): Int |
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open fun getBlendModeList(): DataSourceIdItemList<BlendModeItem!>! |
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open fun getOverlayList(): DataSourceIdItemList<OverlayItem!>! |
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open fun hasChanges(): Boolean |
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open fun hasNonDefaults(): Boolean |
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open fun setBlendModeList(blendModeList: ArrayList<BlendModeItem!>!): Unit open fun setBlendModeList(vararg blendModeList: BlendModeItem!): Unit |
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open fun setOverlayList(vararg overlayList: OverlayItem!): Unit open fun setOverlayList(overlayList: ArrayList<OverlayItem!>!): Unit open fun setOverlayList(vararg overlayLists: ArrayList<OverlayItem!>!): Unit |
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open fun writeToParcel(dest: Parcel!, flags: Int): Unit |
open fun createSaveState(): Settings.SaveState! |
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open fun dispatchEvent(eventId: String!): Unit |
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open fun <StateClass : Settings<Enum<*>!>!> getFrozenSettings(): StateClass |
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open fun <StateClass : Settings<Enum<*>!>!> getSettingsModel(settingsClass: Class<StateClass>!): StateClass |
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open fun isFrozen(): Boolean |
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open fun isRevertible(): Boolean |
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open fun onBind(stateHandler: StateHandler!): Unit |
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open fun revertState(): Unit open fun revertState(saveState: Settings.SaveState!): Unit |
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open fun saveInitState(): Unit |
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open fun saveState(): Unit |