fling
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open fun fling(velocityX: Int, velocityY: Int): Boolean |
onDetachedFromWindow
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open fun onDetachedFromWindow(): Unit |
onLayout
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open fun onLayout(changedCanvas: Boolean, left: Int, top: Int, right: Int, bottom: Int): Unit |
onTouchEvent
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open fun onTouchEvent(e: MotionEvent!): Boolean |
scrollItemToPositionWithOffset
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open fun scrollItemToPositionWithOffset(entity: DataSourceInterface!, j: Int): Unit |
scrollItemToVisibleArea
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open fun scrollItemToVisibleArea(entity: DataSourceInterface!): Unit
open fun scrollItemToVisibleArea(entity: DataSourceInterface!, toMiddle: Boolean): Unit |
setAdapter
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open fun setAdapter(adapter: DataSourceListAdapter!): Unit
Set the DataSourceListAdapter.
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setAnimated
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open fun setAnimated(animated: Boolean): Unit |
setFolderAnimator
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open fun setFolderAnimator(): Unit |
smoothScrollToPosition
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open fun smoothScrollToPosition(position: Int, toMiddle: Boolean): Unit
open fun smoothScrollToPosition(position: Int): Unit |