calculateLineIntersectionX
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open static fun calculateLineIntersectionX(line: FloatArray!, y: Float): Float |
calculateLineIntersectionY
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open static fun calculateLineIntersectionY(line: FloatArray!, x: Float): Float |
calculateRectShapeIntersection
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open static fun calculateRectShapeIntersection(range: RectF!, shape: FloatArray!, verticalIntersection: Boolean): FloatArray! |
combineChunkRequests
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open fun combineChunkRequests(operation: RectMatrixUtilities.BitmapOperation!): Bitmap!
open fun combineChunkRequests(out: Bitmap!, operation: RectMatrixUtilities.BitmapOperation!): Bitmap! |
createOffsetChunkRect
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open static fun createOffsetChunkRect(rect: Rect!, rangeRect: Rect!, offset: Int): Rect! |
getInverseCombineMatrix
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open fun getInverseCombineMatrix(): Matrix! |
getInverseMatrix
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open fun getInverseMatrix(): Matrix! |
getSourceChunks
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open fun getSourceChunks(): Array<Rect!>! |
offsetCutOperation
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open static fun offsetCutOperation(rect: Rect!, rangeRect: Rect!, offset: Int, operation: RectMatrixUtilities.BitmapOperation!): Bitmap! |
rectToShape
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open static fun rectToShape(rectF: RectF!): FloatArray! |
sampledRectSize
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open static fun sampledRectSize(rect: Rect!, sampleFactor: Float): Rect!
open static fun sampledRectSize(rect: RectF!, sampleFactor: Float): Rect! |
scaleRectFSize
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open static fun scaleRectFSize(rect: RectF!, scaleFactor: Float): RectF! |
scaleRectSize
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open static fun scaleRectSize(rect: Rect!, scaleFactor: Float): Rect!
open static fun scaleRectSize(rect: RectF!, scaleFactor: Float): Rect! |