Types
GlAbstractShader
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GlClearScissor
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GlFragmentShader
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class GlFragmentShader constructor(rawSourceCode: String, useDynamicInput: Boolean, virtualTextureType: GlVirtualMipMapTexture.VirtualTextureType, virtualLodCount: Int) : GlAbstractShader
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GlLayerRect
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GlLayerShape
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GlMakeCurrent
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class GlMakeCurrent
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GlParticles
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GlProgram
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open class GlProgram(vertexShader: GlVertexShader, fragmentShader: GlFragmentShader) : GlObject
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GlVertexAttribute
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GlVertexShader
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GlViewport
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