new Shader(renderer, vertexSource, fragmentSource, uniforms, attributes)
sdk/core/engine/shaders/shader.js, line 34
Creates a Shader
Name | Type | Description |
---|---|---|
renderer |
PhotoEditorSDK.Engine.BaseRenderer | |
vertexSource |
String | |
fragmentSource |
String | |
uniforms |
Object | |
attributes |
Array.<String> |
Methods
-
_addPrecisionToSource(source){String}
sdk/core/engine/shaders/shader.js, line 177 -
Adds the preferred precision for the current device to the given shader source
Name Type Description source
String Returns:
Type Description String -
dispose()
sdk/core/engine/shaders/shader.js, line 305 -
Cleans up this shader
-
getAttributeLocations(){Object}
sdk/core/engine/shaders/shader.js, line 294 -
Returns the attribute locations
Returns:
Type Description Object -
getAttributes(){Array.<String>}
sdk/core/engine/shaders/shader.js, line 288 -
Returns the attributes
Returns:
Type Description Array.<String> -
getProgram(){WebGLProgram}
sdk/core/engine/shaders/shader.js, line 300 -
Returns this shader's WebGL program
Returns:
Type Description WebGLProgram -
getUniforms(){Object}
sdk/core/engine/shaders/shader.js, line 280 -
Returns the uniforms
Returns:
Type Description Object -
setUniform(name, value, sync)
sdk/core/engine/shaders/shader.js, line 255 -
Sets the given uniform to the given value
Name Type Default Description name
String value
* sync
Boolean false = false
-
setUniforms(uniforms, sync)
sdk/core/engine/shaders/shader.js, line 267 -
Sets the given uniforms to their values
Name Type Default Description uniforms
Object sync
Boolean false = false
-
setupBuffers(vertexBuffer, indexBuffer)
sdk/core/engine/shaders/shader.js, line 76 -
Binds the given buffers for this shader
Name Type Description vertexBuffer
WebGLBuffer indexBuffer
WebGLBuffer -
syncUniform(name)
sdk/core/engine/shaders/shader.js, line 100 -
Synchronizes the uniform with the given name
Name Type Description name
String -
syncUniforms()
sdk/core/engine/shaders/shader.js, line 89 -
Synchronizes all uniforms with WebGL