Class: SpriteRenderer

PhotoEditorSDK.Engine~ SpriteRenderer

The ObjectRenderer that is responsible for rendering Sprite instances

new SpriteRenderer()

sdk/core/engine/renderers/webgl/object-renderers/sprite-renderer.js, line 31

Creates a SpriteRenderer

Extends

Methods

dispose()

sdk/core/engine/renderers/webgl/object-renderers/sprite-renderer.js, line 291

Disposes this ObjectRenderer

flush()

sdk/core/engine/renderers/webgl/object-renderers/sprite-renderer.js, line 188

Renders the queued sprites in batches, every time the base texture has changed, it flushes the current batch to the graphics card

render(sprite)

sdk/core/engine/renderers/webgl/object-renderers/sprite-renderer.js, line 63

Adds the given sprite to the batch

Name Type Description
sprite PhotoEditorSDK.Engine.Sprite

start()

sdk/core/engine/renderers/webgl/object-renderers/sprite-renderer.js, line 180

Gets called when this object renderer is activated