new SpriteRenderer()
sdk/core/engine/renderers/webgl/object-renderers/sprite-renderer.js, line 31
Creates a SpriteRenderer
Extends
Methods
-
dispose()
sdk/core/engine/renderers/webgl/object-renderers/sprite-renderer.js, line 291 -
Disposes this ObjectRenderer
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flush()
sdk/core/engine/renderers/webgl/object-renderers/sprite-renderer.js, line 188 -
Renders the queued sprites in batches, every time the base texture has changed, it flushes the current batch to the graphics card
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render(sprite)
sdk/core/engine/renderers/webgl/object-renderers/sprite-renderer.js, line 63 -
Adds the given sprite to the batch
Name Type Description sprite
PhotoEditorSDK.Engine.Sprite -
start()
sdk/core/engine/renderers/webgl/object-renderers/sprite-renderer.js, line 180 -
Gets called when this object renderer is activated