generateLayoutData
|
fun generateLayoutData(text: java.lang.String, width: float): TextDesignLayoutData |
getBackground
|
fun getBackground(): TextDesignBackground |
getBanderoles
|
fun getBanderoles(): java.util.List<TextDesignBanderole> |
getHasMaskedText
|
fun getHasMaskedText(): boolean |
layoutRow
|
fun layoutRow(words: Words, type: TextDesignBlocks.TextMaskType, width: float, attributes: TextDesignAttributes): TextDesignRow |
modifiedText
|
fun modifiedText(inputText: java.lang.String): java.lang.String |
randomLayoutRow
|
fun randomLayoutRow(words: Words, index: int, width: float, attributes: TextDesignAttributes): TextDesignRow |
setBackground
|
fun setBackground(p: TextDesignBackground): void |
setBanderoles
|
fun setBanderoles(p: java.util.List<TextDesignBanderole>): void |
setHasMaskedText
|
fun setHasMaskedText(p: boolean): void |
writeToParcel
|
fun writeToParcel(dest: NonExistentClass, flags: int): void |