public class ScriptC_render_blend_v5_0_2
extends android.support.v8.renderscript.ScriptC
android.support.v8.renderscript.Script.Builder, android.support.v8.renderscript.Script.FieldBase, android.support.v8.renderscript.Script.FieldID, android.support.v8.renderscript.Script.InvokeID, android.support.v8.renderscript.Script.KernelID, android.support.v8.renderscript.Script.LaunchOptions
Modifier and Type | Field and Description |
---|---|
static float |
const_EPSILON |
Constructor and Description |
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ScriptC_render_blend_v5_0_2(android.support.v8.renderscript.RenderScript rs) |
Modifier and Type | Method and Description |
---|---|
void |
forEach_colorBurn(android.support.v8.renderscript.Allocation aout) |
void |
forEach_colorBurn(android.support.v8.renderscript.Allocation aout,
android.support.v8.renderscript.Script.LaunchOptions sc) |
void |
forEach_darken(android.support.v8.renderscript.Allocation aout) |
void |
forEach_darken(android.support.v8.renderscript.Allocation aout,
android.support.v8.renderscript.Script.LaunchOptions sc) |
void |
forEach_hardLight(android.support.v8.renderscript.Allocation aout) |
void |
forEach_hardLight(android.support.v8.renderscript.Allocation aout,
android.support.v8.renderscript.Script.LaunchOptions sc) |
void |
forEach_inversedSoftLight(android.support.v8.renderscript.Allocation aout) |
void |
forEach_inversedSoftLight(android.support.v8.renderscript.Allocation aout,
android.support.v8.renderscript.Script.LaunchOptions sc) |
void |
forEach_lighten(android.support.v8.renderscript.Allocation aout) |
void |
forEach_lighten(android.support.v8.renderscript.Allocation aout,
android.support.v8.renderscript.Script.LaunchOptions sc) |
void |
forEach_multiply(android.support.v8.renderscript.Allocation aout) |
void |
forEach_multiply(android.support.v8.renderscript.Allocation aout,
android.support.v8.renderscript.Script.LaunchOptions sc) |
void |
forEach_normal(android.support.v8.renderscript.Allocation aout) |
void |
forEach_normal(android.support.v8.renderscript.Allocation aout,
android.support.v8.renderscript.Script.LaunchOptions sc) |
void |
forEach_overlay(android.support.v8.renderscript.Allocation aout) |
void |
forEach_overlay(android.support.v8.renderscript.Allocation aout,
android.support.v8.renderscript.Script.LaunchOptions sc) |
void |
forEach_screen(android.support.v8.renderscript.Allocation aout) |
void |
forEach_screen(android.support.v8.renderscript.Allocation aout,
android.support.v8.renderscript.Script.LaunchOptions sc) |
void |
forEach_softLight(android.support.v8.renderscript.Allocation aout) |
void |
forEach_softLight(android.support.v8.renderscript.Allocation aout,
android.support.v8.renderscript.Script.LaunchOptions sc) |
float |
get_EPSILON() |
float |
get_intensity() |
android.support.v8.renderscript.Allocation |
get_rsAllocationBackground() |
android.support.v8.renderscript.Allocation |
get_rsAllocationOverlay() |
android.support.v8.renderscript.Script.FieldID |
getFieldID_EPSILON() |
android.support.v8.renderscript.Script.FieldID |
getFieldID_intensity() |
android.support.v8.renderscript.Script.FieldID |
getFieldID_rsAllocationBackground() |
android.support.v8.renderscript.Script.FieldID |
getFieldID_rsAllocationOverlay() |
android.support.v8.renderscript.Script.KernelID |
getKernelID_colorBurn() |
android.support.v8.renderscript.Script.KernelID |
getKernelID_darken() |
android.support.v8.renderscript.Script.KernelID |
getKernelID_hardLight() |
android.support.v8.renderscript.Script.KernelID |
getKernelID_inversedSoftLight() |
android.support.v8.renderscript.Script.KernelID |
getKernelID_lighten() |
android.support.v8.renderscript.Script.KernelID |
getKernelID_multiply() |
android.support.v8.renderscript.Script.KernelID |
getKernelID_normal() |
android.support.v8.renderscript.Script.KernelID |
getKernelID_overlay() |
android.support.v8.renderscript.Script.KernelID |
getKernelID_screen() |
android.support.v8.renderscript.Script.KernelID |
getKernelID_softLight() |
void |
set_intensity(float v) |
void |
set_rsAllocationBackground(android.support.v8.renderscript.Allocation v) |
void |
set_rsAllocationOverlay(android.support.v8.renderscript.Allocation v) |
bindAllocation, createFieldID, createInvokeID, createKernelID, forEach, forEach, forEach, forEach, invoke, invoke, isIncSupp, reduce, setIncSupp, setTimeZone, setVar, setVar, setVar, setVar, setVar, setVar, setVar, setVar
public static final float const_EPSILON
public ScriptC_render_blend_v5_0_2(android.support.v8.renderscript.RenderScript rs)
public void forEach_colorBurn(android.support.v8.renderscript.Allocation aout)
public void forEach_colorBurn(android.support.v8.renderscript.Allocation aout, android.support.v8.renderscript.Script.LaunchOptions sc)
public void forEach_darken(android.support.v8.renderscript.Allocation aout)
public void forEach_darken(android.support.v8.renderscript.Allocation aout, android.support.v8.renderscript.Script.LaunchOptions sc)
public void forEach_hardLight(android.support.v8.renderscript.Allocation aout)
public void forEach_hardLight(android.support.v8.renderscript.Allocation aout, android.support.v8.renderscript.Script.LaunchOptions sc)
public void forEach_inversedSoftLight(android.support.v8.renderscript.Allocation aout)
public void forEach_inversedSoftLight(android.support.v8.renderscript.Allocation aout, android.support.v8.renderscript.Script.LaunchOptions sc)
public void forEach_lighten(android.support.v8.renderscript.Allocation aout)
public void forEach_lighten(android.support.v8.renderscript.Allocation aout, android.support.v8.renderscript.Script.LaunchOptions sc)
public void forEach_multiply(android.support.v8.renderscript.Allocation aout)
public void forEach_multiply(android.support.v8.renderscript.Allocation aout, android.support.v8.renderscript.Script.LaunchOptions sc)
public void forEach_normal(android.support.v8.renderscript.Allocation aout)
public void forEach_normal(android.support.v8.renderscript.Allocation aout, android.support.v8.renderscript.Script.LaunchOptions sc)
public void forEach_overlay(android.support.v8.renderscript.Allocation aout)
public void forEach_overlay(android.support.v8.renderscript.Allocation aout, android.support.v8.renderscript.Script.LaunchOptions sc)
public void forEach_screen(android.support.v8.renderscript.Allocation aout)
public void forEach_screen(android.support.v8.renderscript.Allocation aout, android.support.v8.renderscript.Script.LaunchOptions sc)
public void forEach_softLight(android.support.v8.renderscript.Allocation aout)
public void forEach_softLight(android.support.v8.renderscript.Allocation aout, android.support.v8.renderscript.Script.LaunchOptions sc)
public float get_EPSILON()
public float get_intensity()
public android.support.v8.renderscript.Allocation get_rsAllocationBackground()
public android.support.v8.renderscript.Allocation get_rsAllocationOverlay()
public android.support.v8.renderscript.Script.FieldID getFieldID_EPSILON()
public android.support.v8.renderscript.Script.FieldID getFieldID_intensity()
public android.support.v8.renderscript.Script.FieldID getFieldID_rsAllocationBackground()
public android.support.v8.renderscript.Script.FieldID getFieldID_rsAllocationOverlay()
public android.support.v8.renderscript.Script.KernelID getKernelID_colorBurn()
public android.support.v8.renderscript.Script.KernelID getKernelID_darken()
public android.support.v8.renderscript.Script.KernelID getKernelID_hardLight()
public android.support.v8.renderscript.Script.KernelID getKernelID_inversedSoftLight()
public android.support.v8.renderscript.Script.KernelID getKernelID_lighten()
public android.support.v8.renderscript.Script.KernelID getKernelID_multiply()
public android.support.v8.renderscript.Script.KernelID getKernelID_normal()
public android.support.v8.renderscript.Script.KernelID getKernelID_overlay()
public android.support.v8.renderscript.Script.KernelID getKernelID_screen()
public android.support.v8.renderscript.Script.KernelID getKernelID_softLight()
public void set_intensity(float v)
public void set_rsAllocationBackground(android.support.v8.renderscript.Allocation v)
public void set_rsAllocationOverlay(android.support.v8.renderscript.Allocation v)