class ContextFactory : EGLContextFactory
static class GlContext |
ContextFactory(version: int) |
fun createContext(egl: EGL10, display: EGLDisplay, config: EGLConfig): EGLContext |
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fun destroyContext(egl: EGL10, display: EGLDisplay, context: EGLContext): void |
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fun getLastContext(): ContextFactory.GlContext |