@Override fun renderImage(bitmap: Bitmap, previewRendering: boolean): Bitmap
fun renderImage(allocationIn: Allocation, allocationOut: Allocation, intensity: float, previewMode: boolean): void
@Nullable fun renderImage(@Nullable bitmap: Bitmap, intensity: float, previewMode: boolean): Bitmap
Render the filter
intensity
- float: filter intensity
previewMode
- boolean: true if the renderer can reduce the quality to improve speed.
Return
Bitmap: Lut filtered Bitmap