open class GlWorker : Thread
GlWorker() |
static var needGlWorkerInit: Boolean |
open fun execute(runnable: Runnable!): Unit |
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open fun finalize(): Unit |
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open fun init(egl: EGL10!, renderContext: EGLContext!, display: EGLDisplay!, eglConfig: EGLConfig!, version: Int): Unit |
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open fun kill(): Unit |
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open fun run(): Unit |