open class SaveState
SaveState() |
open fun contains(settingsClass: Class<out Settings<Enum<*>!>!>!): Boolean |
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open fun hasChanges(newState: HistoryState.SaveState!): Boolean |
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open fun put(settingsClass: Class<out Settings<Enum<*>!>!>!, saveState: Settings.SaveState!): Unit |
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open fun revertState(): Unit |