open class GlCameraDrawOperation : GlScreenOperation
image Filter Operation.
GlCameraDrawOperation()
image Filter Operation. |
open fun bindStateHandler(handler: StateHandler!): Unit |
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open fun doOperation(texture: GlTexture!, renderOffscreen: Boolean, offScreenTexture: GlFrameBufferTexture!): GlTexture! |
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open fun glSetup(): Unit |
fun doOperation(texture: GlTexture!): GlTexture! |
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open fun render(texture: GlTexture!, renderToScreen: Boolean): GlTexture! |