bindStateHandler
|
fun bindStateHandler(stateHandler: StateHandler): Unit |
fontForRow
|
open fun fontForRow(index: Int, words: Words): FontAsset |
generateLayoutData
|
open fun generateLayoutData(text: String, width: Float): TextDesignLayoutData |
getConfigType
|
open fun getConfigType(): Class<out AbstractAsset> |
maximumNumberOfLines
|
open fun maximumNumberOfLines(words: Words): Int |
minimumNumberOfLines
|
open fun minimumNumberOfLines(words: Words): Int |
modifiedLines
|
open fun modifiedLines(inputLines: <ERROR CLASS><Words>): <ERROR CLASS><Words> |
setSeed
|
fun setSeed(seed: Long): <ERROR CLASS> |
validTextLines
|
open fun validTextLines(text: String): <ERROR CLASS><Words>
Tries to generate a valid text line arrangement up to MAXIMUM_NUMBER_OF_TRIES times.
Valid means that each line must have at least 3 characters.
|
writeToParcel
|
open fun writeToParcel(dest: <ERROR CLASS>?, flags: Int): Unit |