draw
|
fun draw(): <ERROR CLASS> |
drawWith
|
fun <T : GlProgram> drawWith(program: T, block: (program: T) -> Unit): Unit |
enable
|
fun enable(program: GlProgram): Unit |
onRebound
|
fun onRebound(): Unit |
runWith
|
fun <T : GlProgram> runWith(program: T, block: (program: T) -> Unit): Unit |
setShape
|
fun setShape(rect: MultiRect, transformation: Transformation? = null, contextWidth: Int, contextHeight: Int): Unit
fun setShape(rect: MultiRect, transformation: Transformation? = null, contextRect: MultiRect, destinationFlip: Boolean = false): Unit |
setShapeInViewport
|
fun setShapeInViewport(rect: MultiRect, transformation: Transformation? = null): Unit |
setTexture
|
fun setTexture(tileRect: MultiRect, transformation: Transformation? = null, contextWidth: Int, contextHeight: Int, sourceRotation: Int = 0, destinationRotation: Float = 0.0f): Unit |
toString
|
fun toString(): String |