doRespondOnClick
|
fun doRespondOnClick(event: TransformedMotionEvent): Boolean |
getTextureDestinationRect
|
fun getTextureDestinationRect(contextRect: <ERROR CLASS>): MultiRect |
glSetup
|
fun glSetup(): Unit |
isRelativeToCrop
|
fun isRelativeToCrop(): Boolean |
needBackdrop
|
fun needBackdrop(): Boolean |
onAttachedToUI
|
fun onAttachedToUI(stateHandler: StateHandler): Unit |
onDetachedFromUI
|
fun onDetachedFromUI(stateHandler: StateHandler): Unit |
onDrawLayer
|
fun onDrawLayer(requested: Requested, backgroundTexture: GlTexture?): Unit |
onDrawUI
|
fun onDrawUI(canvas: <ERROR CLASS>): Unit |
onMotionEvent
|
fun onMotionEvent(event: TransformedMotionEvent): Unit |
onStateChangeEvent
|
fun onStateChangeEvent(event: String): Unit |
render
|
fun render(): Unit |
setImageRect
|
fun setImageRect(rect: <ERROR CLASS>): Unit |