createLayer
|
fun createLayer(): LayerI |
describeContents
|
fun describeContents(): Int |
flipHorizontal
|
fun flipHorizontal(): ImageStickerLayerSettings |
flipVertical
|
fun flipVertical(): ImageStickerLayerSettings |
getBrightness
|
fun getBrightness(): Float |
getColorMatrix
|
fun getColorMatrix(): <ERROR CLASS> |
getContrast
|
fun getContrast(): Float |
getInkColor
|
fun getInkColor(): Int |
getLayerToolId
|
fun getLayerToolId(): String |
getOpacity
|
fun getOpacity(): Float |
getSaturation
|
fun getSaturation(): Float |
getScaleDownFactor
|
fun getScaleDownFactor(): Float |
getStickerRotation
|
fun getStickerRotation(): Float |
getStickerX
|
fun getStickerX(): Double |
getStickerY
|
fun getStickerY(): Double |
getTintColor
|
fun getTintColor(): Int |
getTintMode
|
fun getTintMode(): ImageStickerLayerSettings.TintMode |
hasInitialPosition
|
fun hasInitialPosition(): Boolean |
hasNonDefaults
|
fun hasNonDefaults(): Boolean |
isAllowedWithLicensed
|
fun isAllowedWithLicensed(): Boolean |
isHorizontalFlipped
|
fun isHorizontalFlipped(): Boolean |
isSingleton
|
fun isSingleton(): Boolean |
layerCanvasMode
|
fun layerCanvasMode(): Int |
revertState
|
fun revertState(): Unit
fun revertState(saveState: Settings.SaveState): Unit |
setBrightness
|
fun setBrightness(brightness: Float): Unit |
setContrast
|
fun setContrast(contrast: Float): Unit |
setOpacity
|
fun setOpacity(opacity: Float): Unit |
setPosition
|
fun setPosition(stickerX: Double, stickerY: Double, stickerAngle: Float, stickerSize: Double): ImageStickerLayerSettings |
setPostConcatColorMatrix
|
fun setPostConcatColorMatrix(postConcatColorMatrix: <ERROR CLASS>?): Unit |
setPreConcatColorMatrix
|
fun setPreConcatColorMatrix(preConcatColorMatrix: <ERROR CLASS>?): Unit |
setSaturation
|
fun setSaturation(saturation: Float): Unit |
setStickerColorizeColor
|
fun setStickerColorizeColor(color: Int): Unit |
setStickerRotation
|
fun setStickerRotation(stickerRotation: Float): ImageStickerLayerSettings |
setStickerSolídColor
|
fun setStickerSolídColor(color: Int): Unit |
updateColorMatrix
|
fun updateColorMatrix(): Unit |