open class EventCaller
EventCaller(stateHandler: StateHandler!, initStates: HashSet<String!>!, eventCall: EventCall!) |
var eventCall: EventCall! |
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var initStates: HashSet<String!>! |
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var stateHandler: StateHandler! |
open fun add(object: EventSetInterface!): Unit |
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open fun addInMainThread(object: EventSetInterface!): Unit |
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open fun callAll(): Unit |