open class FilterPreviewView : ImgLyUITextureView
FilterPreviewView(context: <ERROR CLASS>, attrs: <ERROR CLASS>? = null, defStyleAttr: Int = 0) |
var isAttached: Boolean |
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var showState: StateObservable<Enum<*>!>! |
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var stateHandler: StateHandler |
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var uiDensity: <ERROR CLASS> |
open fun glSetup(): Unit |
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open fun onDrawGl(): Unit |
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fun setFilter(filter: FilterAsset): Unit |
fun finalize(): Unit |
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open fun onAttachedToUI(stateHandler: StateHandler?): Unit |
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open fun onAttachedToWindow(): Unit |
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open fun onDetachedFromUI(stateHandler: StateHandler): Unit |
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open fun onDetachedFromWindow(): Unit |
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fun render(): Unit |
infix fun <A> A.andRecycle(b: <ERROR CLASS>): <ERROR CLASS> infix fun <A> A.andRecycle(b: Recyclable): <ERROR CLASS> |
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fun <T> T.loopAsLongNotNull(block: (it: T) -> T?): T |