attach
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fun attach(parentView: ViewGroup!): View! |
callAttached
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fun callAttached(context: Context!, panelView: View!): Unit |
detach
|
fun detach(revertChanges: Boolean): Unit |
equals
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open fun equals(other: Any?): Boolean |
feature
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open fun feature(): Feature! |
getActivity
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open fun getActivity(): ImgLyActivity! |
getConfig
|
open fun getConfig(): AssetConfig! |
getHistoryLevel
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open fun getHistoryLevel(): Int |
getHistoryState
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open fun getHistoryState(): HistoryState! |
getPanelView
|
open fun getPanelView(): View! |
getStateHandler
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open fun getStateHandler(): StateHandler! |
hashCode
|
open fun hashCode(): Int |
isAcceptable
|
open fun isAcceptable(): Boolean |
isAttached
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open fun isAttached(): Boolean |
isCancelable
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open fun isCancelable(): Boolean |
isInited
|
open fun isInited(): Boolean |
isReady
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open fun isReady(): Boolean |
onBeforeDetach
|
open fun onBeforeDetach(panelView: View!, revertChanges: Boolean): Int
Called before the View will detached. It is possible that this method will not call. Use #onDetached() instated to clear critical allocations.
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onDetach
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open fun onDetach(): Unit |
redoLocalState
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open fun redoLocalState(): Unit |
refresh
|
open fun refresh(): Unit |
revertChanges
|
open fun revertChanges(): Unit |
revertToInitialState
|
open fun revertToInitialState(): Unit |
saveEndState
|
open fun saveEndState(): Unit |
saveInitialState
|
open fun saveInitialState(): Unit |
saveLocalState
|
open fun saveLocalState(): Unit |
setupHistory
|
fun setupHistory(): Unit |
toString
|
open fun toString(): String |
undoLocalState
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open fun undoLocalState(): Unit |
updateStageOverlapping
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open fun updateStageOverlapping(bottomScreenPos: Int): Unit |