open class BitmapLayer : Canvas
class ConcurrentLayer |
BitmapLayer(width: Int, height: Int, config: Config!) BitmapLayer(width: Float, height: Float, config: Config!) |
val height: Int |
|
val width: Int |
open fun clear(): BitmapLayer! |
|
open fun getBitmap(): Bitmap! |
|
open fun matchSize(width: Int, height: Int): Boolean |
|
open fun recycle(): Unit |
|
open fun setBitmap(bitmap: Bitmap!): Unit |
|
open fun startBuffer(): Unit |
|
open fun stopBuffer(): Unit |