abstract class ImgLyUITextureView
inner class SetupInit<T : Any> |
ImgLyUITextureView(context: <ERROR CLASS>, attrs: <ERROR CLASS>? = null, defStyleAttr: Int = 0)
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var isAttached: Boolean |
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var showState: StateObservable<Enum<*>!>! |
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var stateHandler: StateHandler |
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var uiDensity: <ERROR CLASS> |
fun finalize(): Unit |
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abstract fun glSetup(): Unit |
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open fun onAttachedToUI(stateHandler: StateHandler?): Unit |
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open fun onAttachedToWindow(): Unit |
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open fun onDetachedFromUI(stateHandler: StateHandler): Unit |
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open fun onDetachedFromWindow(): Unit |
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abstract fun onDrawGl(): Unit |
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fun render(): Unit |
infix fun <A> A.andRecycle(b: <ERROR CLASS>): <ERROR CLASS> infix fun <A> A.andRecycle(b: Recyclable): <ERROR CLASS> |
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fun <T> T.loopAsLongNotNull(block: (it: T) -> T?): T |
open class FilterPreviewView : ImgLyUITextureView |
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open class ThumbnailView : ImgLyUITextureView |