doAChunkOfWork
|
fun doAChunkOfWork(): ly.img.android.opengl.textures.GlTexture |
finishingExport
|
abstract fun finishingExport(): void |
getIterationStep
|
fun getIterationStep(): int |
getStateHandler
|
fun getStateHandler(): ly.img.android.pesdk.backend.model.state.manager.StateHandler |
interruptChunkBench
|
abstract fun interruptChunkBench(): void |
isFinished
|
fun isFinished(): boolean |
isStarted
|
fun isStarted(): boolean |
processChunk
|
abstract fun processChunk(iterationStep: int): boolean |
requestTile
|
fun requestTile(area: MultiRect, sampling: float): ly.img.android.opengl.textures.GlTexture |
setIterationStep
|
fun setIterationStep(p: int): void |
setStateHandler
|
fun setStateHandler(p: ly.img.android.pesdk.backend.model.state.manager.StateHandler): void |
startChunkBench
|
abstract fun startChunkBench(): void |
startExport
|
abstract fun startExport(): void |
updatePreviewTexture
|
fun updatePreviewTexture(glTexture: ly.img.android.opengl.textures.GlTexture): void |