getShowState
|
fun getShowState(): ly.img.android.pesdk.backend.model.state.manager.StateObservable<java.lang.Enum<?>> |
getStateHandler
|
fun getStateHandler(): ly.img.android.pesdk.backend.model.state.manager.StateHandler |
getUiDensity
|
fun getUiDensity(): NonExistentClass |
glSetup
|
abstract fun glSetup(): void |
isAttached
|
fun isAttached(): boolean |
onAttachedToUI
|
fun onAttachedToUI(stateHandler: ly.img.android.pesdk.backend.model.state.manager.StateHandler): void |
onAttachedToWindow
|
fun onAttachedToWindow(): void |
onDetachedFromUI
|
fun onDetachedFromUI(stateHandler: ly.img.android.pesdk.backend.model.state.manager.StateHandler): void |
onDetachedFromWindow
|
fun onDetachedFromWindow(): void |
onDrawGl
|
abstract fun onDrawGl(): void |
onPauseEvent
|
fun onPauseEvent(): void |
onResumeEvent
|
fun onResumeEvent(): void |
queueEvent
|
fun queueEvent(r: java.lang.Runnable): void
fun queueEvent(r: () -> Unit): void |
render
|
fun render(force: boolean): void |
setAttached
|
fun setAttached(p: boolean): void |
setShowState
|
fun setShowState(p: ly.img.android.pesdk.backend.model.state.manager.StateObservable<java.lang.Enum<?>>): void |
setStateHandler
|
fun setStateHandler(p: ly.img.android.pesdk.backend.model.state.manager.StateHandler): void |
setUiDensity
|
fun setUiDensity(p: NonExistentClass): void |