static fun draw(frameConfig: FrameAsset, canvas: Canvas, drawRegion: Rect, @FloatRange(0.0, 1.0, false) relativeScale: float): void
static fun draw(frameConfig: FrameAsset, canvas: Canvas, drawRegion: MultiRect, @FloatRange(0.0, 1.0, false) relativeScale: float): void
static fun draw(frameConfig: FrameAsset, canvas: Canvas, drawRegion: Rect, chunkRect: RectF, @FloatRange(0.0, 1.0, false) relativeScale: float, paint: Paint): void