class EdgeUIElement : TouchableUIElement
enum class Type |
EdgeUIElement(type: EdgeUIElement.Type) |
var height: Float |
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val mainColor: Int |
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var rotation: Float |
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val type: EdgeUIElement.Type |
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var width: Float |
var id: Int |
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var touchable: Boolean |
fun onDraw(canvas: <ERROR CLASS>): Unit |
fun canRespondToTouchAt(screenPos: Float2): <ERROR CLASS> fun canRespondToTouchAt(screenPosX: Float, screenPosY: Float): <ERROR CLASS> |
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fun getTouchDistanceInPixel(screenPos: Float2): <ERROR CLASS> fun getTouchDistanceInPixel(screenPosX: Float, screenPosY: Float): <ERROR CLASS> |
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fun isTouchInsideTolerance(screenPos: Float2): <ERROR CLASS> open fun isTouchInsideTolerance(screenPosX: Float, screenPosY: Float): <ERROR CLASS> |
var EDGE_COLOR: <ERROR CLASS> |
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var EDGE_HEIGHT_IN_DP: Float |
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var EDGE_WIDTH_IN_DP: Float |
infix fun <A> A.andRecycle(b: <ERROR CLASS>): <ERROR CLASS> infix fun <A> A.andRecycle(b: Recyclable): <ERROR CLASS> |
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fun <T> T.loopAsLongNotNull(block: (it: T) -> T?): T |