onDrawFrame

Called to draw the current frame.

This method is responsible for drawing the current frame.

The implementation of this method typically looks like this:

void onDrawFrame(GL10 gl) 
{
    gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
    //... other gl calls to render the scene ...
}

abstract fun onDrawFrame()