Constructors
GlSourceTileTexture
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fun GlSourceTileTexture()
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Functions
equals
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getPresentationTimeInNanoseconds
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isKeyFrame
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loadBufferedTexture
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fun loadBufferedTexture(chunkRect: <ERROR CLASS>, buffer: GlFrameBufferTexture, isExport: Boolean): Boolean
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pauseVideoAndAudio
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fun pauseVideoAndAudio()
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queueDestroy
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queueRebound
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override fun queueRebound()
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reboundGlContext
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releaseGlContext
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override fun releaseGlContext()
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setSource
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setTimeRange
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fun setTimeRange(minFrameTimeInNanoseconds: Long, maxFrameTimeInNanoseconds: Long)
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setVideoAndAudioFrame
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startFrameByFrameMode
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startStreamMode
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fun startStreamMode()
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startVideo
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fun startVideo()
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stopVideoAndAudioDecoding
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fun stopVideoAndAudioDecoding()
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waitForNextFrame
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Properties
callOnUpdateEvent
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glContext
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loadImageBufferInMaxSize
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loadSharpTile
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