FilterAssetHatch

Represents the Image-Filter base file. For Camera live Preview the filter is OpenGl Based but has also a Renderscript implementation to triggerOperatorsIfNeeded final images in full resolution.

open class FilterAssetHatch : FilterAsset

Constructors

FilterAssetHatch
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open fun FilterAssetHatch()

Functions

describeContents
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open fun describeContents(): Int
open fun describeContents(): Int
drawTextureFiltered
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fun drawTextureFiltered(texture: NonExistentClass)
getConfigType
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open fun getConfigType(): Class<Out NonExistentClass>
getDefaultIntensityValue
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open fun getDefaultIntensityValue(): Float
getNeedSetup
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fun getNeedSetup(): Boolean
getNeutralStartPoint
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open fun getNeutralStartPoint(): Float
glSetup
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open fun glSetup()
hasIntensityConfig
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fun hasIntensityConfig(): Boolean
onDrawTextureFiltered
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open fun onDrawTextureFiltered(texture: NonExistentClass)
setNeedSetup
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fun setNeedSetup(p: Boolean)
writeToParcel
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open fun writeToParcel(parcel: NonExistentClass, flags: Int)
open fun writeToParcel(dest: Parcel, flags: Int)

Properties

CREATOR
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val CREATOR: Creator<FilterAssetHatch>
ID
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val ID: String