FilterAssetHatch
Represents the Image-Filter base file. For Camera live Preview the filter is OpenGl Based but has also a Renderscript implementation to triggerOperatorsIfNeeded final images in full resolution.
Constructors
FilterAssetHatch
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open fun FilterAssetHatch()
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Functions
describeContents
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drawTextureFiltered
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fun drawTextureFiltered(texture: NonExistentClass)
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getConfigType
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getDefaultIntensityValue
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getNeedSetup
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getNeutralStartPoint
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glSetup
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open fun glSetup()
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hasIntensityConfig
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onDrawTextureFiltered
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open fun onDrawTextureFiltered(texture: NonExistentClass)
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setNeedSetup
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writeToParcel
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