LutColorFilterAsset
Represents a "Look up table" (Lut) FilterAsset For Camera live Preview the filter is OpenGl Based but has also a Renderscript implementation to renderIfNeeded final images in full resolution.
open class LutColorFilterAsset : FilterAsset, FilterAsset.FilterConfigIntensity
Content copied to clipboard
Constructors
LutColorFilterAsset
Link copied to clipboard
fun LutColorFilterAsset(id: String?, lutImageSource: <ERROR CLASS>, vTiles: Int, hTiles: Int, textureSize: Int)
Content copied to clipboard
LutColorFilterAsset
Link copied to clipboard
fun LutColorFilterAsset(id: String?, lutImageSource: <ERROR CLASS>, vTiles: Int, hTiles: Int)
Content copied to clipboard
Types
Functions
describeContents
Link copied to clipboard
drawTextureFiltered
Link copied to clipboard
equals
Link copied to clipboard
hasIntensityConfig
Link copied to clipboard
onDrawTextureFiltered
Link copied to clipboard
writeToParcel
Link copied to clipboard
Properties
configType
Link copied to clipboard
defaultIntensityValue
Link copied to clipboard
horizontalTileCount
Link copied to clipboard
lutBitmap
Link copied to clipboard
Return the Lut as Bitmap. Look at the imgly_lut_identity.png drawable to get a basic none changing LUT.
neutralStartPoint
Link copied to clipboard
setupBlocks
Link copied to clipboard
textureSize
Link copied to clipboard
verticalTileCount
Link copied to clipboard