Constructors
Functions
bindStateHandler
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open fun bindStateHandler(stateHandler: NonExistentClass)
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getResources
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open fun getResources(): Resources
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getShowState
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fun getShowState(): NonExistentClass
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getStateHandler
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abstract fun getStateHandler(): NonExistentClass
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getUiDensity
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getWillDrawUi
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isAttached
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isEnabled
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onActivated
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open fun onActivated()
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open fun onActivated()
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onAttached
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onAttachedToUI
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open fun onAttachedToUI(stateHandler: NonExistentClass)
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onDeactivated
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open fun onDeactivated()
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open fun onDeactivated()
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onDetached
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onDetachedFromUI
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open fun onDetachedFromUI(stateHandler: NonExistentClass)
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onDrawUI
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open fun onDrawUI(canvas: NonExistentClass)
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abstract fun onDrawUI(canvas: Canvas)
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onMotionEvent
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open fun onMotionEvent(event: TransformedMotionEvent)
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onSizeChanged
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postInvalidateUi
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fun postInvalidateUi()
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setAttached
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setEnabled
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setStateHandler
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abstract fun setStateHandler(p: NonExistentClass)
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setUiDensity
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setWillDrawUi
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