UILayer

Created by svennahler on 31.10.16.

abstract class UILayer : LayerBase

Constructors

UILayer
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open fun UILayer(stateHandler: StateHandler)

Functions

bindStateHandler
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open fun bindStateHandler(stateHandler: NonExistentClass)
getResources
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open fun getResources(): Resources
getShowState
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fun getShowState(): NonExistentClass
getStateHandler
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abstract fun getStateHandler(): NonExistentClass
getUiDensity
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fun getUiDensity(): Float
getWillDrawUi
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fun getWillDrawUi(): Boolean
isAttached
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fun isAttached(): Boolean
isEnabled
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fun isEnabled(): Boolean
onActivated
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open fun onActivated()
open fun onActivated()
onAttached
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open fun onAttached(): Boolean
onAttachedToUI
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open fun onAttachedToUI(stateHandler: NonExistentClass)
onDeactivated
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open fun onDeactivated()
open fun onDeactivated()
onDetached
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open fun onDetached(): Boolean
onDetachedFromUI
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open fun onDetachedFromUI(stateHandler: NonExistentClass)
onDrawUI
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open fun onDrawUI(canvas: NonExistentClass)
abstract fun onDrawUI(canvas: Canvas)
onMotionEvent
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open fun onMotionEvent(event: TransformedMotionEvent)
onSizeChanged
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open fun onSizeChanged(w: Int, h: Int)
open fun onSizeChanged(w: Int, h: Int)
postInvalidateUi
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fun postInvalidateUi()
renderUi
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open fun renderUi()
setAttached
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fun setAttached(p: Boolean)
setEnabled
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fun setEnabled(p: Boolean)
setStateHandler
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abstract fun setStateHandler(p: NonExistentClass)
setUiDensity
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fun setUiDensity(p: Float)
setWillDrawUi
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fun setWillDrawUi(willDrawUi: Boolean)