TextGlLayer
open class TextGlLayer(stateHandler: <ERROR CLASS>, settings: TextLayerSettings)
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Types
Functions
afterGlSetupDone
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open fun afterGlSetupDone()
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doRespondOnClick
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drawText
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open fun drawText(canvas: <ERROR CLASS>, config: <ERROR CLASS>, workerSafe: <ERROR CLASS>)
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equals
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isInBitmap
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isRelativeToCrop
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loadBitmapCache
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obtainSpriteDestinationRect
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open fun obtainSpriteDestinationRect(transformation: <ERROR CLASS>): <ERROR CLASS>
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obtainSpriteMatrix
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obtainSpriteScreenBounds
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obtainSpriteVector
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open fun obtainSpriteVector(transformation: <ERROR CLASS>?): <ERROR CLASS>
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onAttachedToUI
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onDetachedFromUI
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onDrawLayer
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onDrawUI
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onMotionEvent
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onStateChangeEvent
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onWorldTransformationChanged
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refreshTexture
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setImageRect
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updateDrawerWidth
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fun updateDrawerWidth()
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Properties
emojiImagePaint
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