Functions
bindStateHandler
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doRespondOnClick
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equals
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flagAsIncomplete
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override fun flagAsIncomplete()
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getTextureDestinationRect
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glDrawLayer
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isRelativeToCrop
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onActivated
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open override fun onActivated()
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onAttached
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onDeactivated
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open override fun onDeactivated()
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onDetached
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onDrawUI
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onMotionEvent
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onSizeChanged
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onWorldTransformationChanged
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open override fun onWorldTransformationChanged(showState: EditorShowState)
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postInvalidateUi
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override fun postInvalidateUi()
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setImageRect
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Properties
glContextDestroyDetectionDummy
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hasBusyRedrawRequest
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isIncomplete
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isSetupDone
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needBlocksInit
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postIdle
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renderIdle
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stateHandler
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