WatermarkGlLayer

class WatermarkGlLayer(stateHandler: <ERROR CLASS>) : GlLayer

Functions

bindStateHandler
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open override fun bindStateHandler(stateHandler: <ERROR CLASS>)
doRespondOnClick
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open override fun doRespondOnClick(event: <ERROR CLASS>): Boolean
equals
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open operator override fun equals(other: Any?): Boolean
flagAsIncomplete
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override fun flagAsIncomplete()
getTextureDestinationRect
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fun getTextureDestinationRect(contextRect: <ERROR CLASS>): <ERROR CLASS>
glDrawLayer
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override fun glDrawLayer(requested: Requested): Boolean
glSetup
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open override fun glSetup(): Boolean
hashCode
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open override fun hashCode(): Int
isRelativeToCrop
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open fun isRelativeToCrop(): Boolean
onActivated
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open override fun onActivated()
onAttached
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open override fun onAttached(): Boolean
onDeactivated
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open override fun onDeactivated()
onDetached
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open override fun onDetached(): Boolean
onDrawUI
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open override fun onDrawUI(canvas: <ERROR CLASS>)
onMotionEvent
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open override fun onMotionEvent(event: <ERROR CLASS>)
onRebound
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open override fun onRebound()
onSizeChanged
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open override fun onSizeChanged(w: Int, h: Int)
onWorldTransformationChanged
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open override fun onWorldTransformationChanged(showState: EditorShowState)
postInvalidateUi
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override fun postInvalidateUi()
render
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open override fun render()
setImageRect
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open fun setImageRect(rect: <ERROR CLASS>)
toString
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open override fun toString(): String

Properties

glContextDestroyDetectionDummy
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override var glContextDestroyDetectionDummy: GlObject?
hasBusyRedrawRequest
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override var hasBusyRedrawRequest: Boolean
isIncomplete
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override var isIncomplete: Boolean
isSetupDone
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override val isSetupDone: Boolean
needBlocksInit
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override var needBlocksInit: Boolean
postIdle
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override val postIdle: GlLayerBase.<no name provided>
renderIdle
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override var renderIdle: Boolean
resources
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override val resources: <ERROR CLASS>
stateHandler
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open override var stateHandler: <ERROR CLASS>