getEdges

open fun getEdges(rect: Rect): Array<Float>
open fun getEdges(rect: RectF): Array<Float>
open fun getEdges(rect: Rect, shape: Array<Float>)
open fun getEdges(rect: RectF, shape: Array<Float>)
open fun getEdges(shape: Array<Float>): MultiRect
open fun getEdges(shape: Array<Float>, doFlip: Boolean): MultiRect
open fun getEdges(shape: Array<Float>, doFlip: Boolean, rotation: Int): MultiRect