SpriteLayerSettings

abstract class SpriteLayerSettings

Constructors

SpriteLayerSettings
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open fun SpriteLayerSettings()
SpriteLayerSettings
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open fun SpriteLayerSettings(enumClass: Class<Out Enum>)
SpriteLayerSettings
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open fun SpriteLayerSettings(in: Parcel)

Functions

flipHorizontal
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abstract fun flipHorizontal(): SpriteLayerSettings
flipVertical
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abstract fun flipVertical(): SpriteLayerSettings
getColorMatrix
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abstract fun getColorMatrix(): ColorMatrix
getInkColor
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abstract fun getInkColor(): Int
getStickerRotation
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abstract fun getStickerRotation(): Float
getStickerX
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abstract fun getStickerX(): Double
getStickerY
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abstract fun getStickerY(): Double
getTintColor
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abstract fun getTintColor(): Int
isHorizontalFlipped
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abstract fun isHorizontalFlipped(): Boolean
setColorMatrix
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abstract fun setColorMatrix(filter: ColorMatrix): SpriteLayerSettings
setPosition
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abstract fun setPosition(focusX: Double, focusY: Double, focusAngle: Float, focusRadius: Double): SpriteLayerSettings
setStickerInk
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abstract fun setStickerInk(color: Int)
setStickerRotation
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abstract fun setStickerRotation(stickerRotation: Float): SpriteLayerSettings
setStickerTint
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abstract fun setStickerTint(color: Int)