FocusSettings

Created by svennahler on 02.09.16.

open class FocusSettings

Constructors

FocusSettings
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fun FocusSettings()

Types

Companion
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object Companion
Event
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object Event
MODE
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A mode of the focus.

enum MODE : Enum<FocusSettings.MODE>

Functions

createLayer
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open fun createLayer(): <ERROR CLASS>
equals
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open operator override fun equals(other: Any?): Boolean
getLayerToolId
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open fun getLayerToolId(): String?
hashCode
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open override fun hashCode(): Int
isAllowedWithLicensed
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fun isAllowedWithLicensed(): Boolean
isSingleton
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open fun isSingleton(): Boolean
layerCanvasMode
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open fun layerCanvasMode(): Int?
setFocusInnerRadius
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Sets the position of the focus center.

fun setFocusInnerRadius(focusInnerRadius: Double)
setFocusOuterRadius
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Sets the position of the focus center.

fun setFocusOuterRadius(focusOuterRadius: Double)
setFocusPosition
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Sets the position of the focus center.

fun setFocusPosition(focusX: Double, focusY: Double, focusAngle: Float, focusInnerRadius: Double, focusOuterRadius: Double): FocusSettings
toString
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open override fun toString(): String

Properties

focusAngle
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The angle of the focus.

var focusAngle: <ERROR CLASS>
focusInnerRadius
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The radius of the inner circle of the focus. (Default is 0.25)

val focusInnerRadius: Double
focusMode
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The current mode of the focus.

var focusMode: <ERROR CLASS>
focusOuterRadius
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The radius of the outer circle of the focus. (Default is 0.5)

val focusOuterRadius: Double
focusX
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The relative x-coordinate of the focus center. (Default is 0.5)

var focusX: <ERROR CLASS>
focusY
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The relative y-coordinate of the focus center. (Default is 0.5)

var focusY: <ERROR CLASS>
intensity
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Blur intensity.

var intensity: <ERROR CLASS>